New dangers
Okay. Seems my new resolution to give news regularly juste failed, destroyed by some travels to distant conventions, and a lot of work regarding the new direction of the game. So : First of all : THE EVIL BUG HAS BEEN VANQUISHED.
Took time, but after nearly a month it was a huge relief.
Second of all : I went to the A Maze festival 2016 and the experience was super cool. More news about this in a separate post later (or never)
And third : The game is progressing well, with new levels, actions and dangers. Also, a brand new Level Design. I'll post some of the new things during next week. But here some snapshots of the new cinematics.